And optimization with multiple factors is always a balancing act - you can only truly optimize one thing at a time, and our goal in this game is to make sure that the "longest road" (the longest distance any one car will have to make to reach a corresponding destination) is as short as possible. Keep in mind that this does NOT apply in every situation - The more houses you have, the more competing goals you will have in the name of optimization. Firstly, your cars will drive shorter distances on average, and you will also end up using fewer tiles for longer distances, rather than stairstepping everything. This is one of the easiest ways to step up your game, and the benefits are twofold. It might be tempting to just draw a road to the left, like this:īut the more optimal way would be diagonally, which shaves off a fraction of a second for any car pulling in: Optimizing Road TilesPretend I have to connect this light blue store to some houses that are coming in from the south. Some stores that appear may have two buildings in them (keep in mind, you can direct traffic THROUGH these! can come in handy, but don't divert a huge amount of traffic through them or the cars can't service them!).įurthermore, if you're coming from Mini Metro, you might distress when a few houses are formed way out toward the edge of your map - this is okay! Houses are just "car generation resources" and can't cause you to lose - it just means you might need shorter roads to the other houses of that color and their destinations to pick up the slack. You'll notice that, save for challenge criteria, some "square" buildings might be upgraded to "circles". Currently, we are exclusively available on Apple Arcade for mobile platforms however, Mini Motorways is also available on Windows and Mac via Steam and on Nintendo Switch. It should be noted that there are several different types of buildings, each with a different "pin generation rate", so to speak. If you let that timer build all the way up, it's game over! The red car doesnt need to visit anywhere else, nor does it need to cause more traffic chaos. So if theres a red house and a red building which is separate from your main cluster of roads, well, thats just fine. If too many build up in a particular building, a timer begins, accompanied with a "ticking" sound. The first thing you should know is that coloured cars will only visit the same colour buildings. Pins are located at "destinations" (stores and other buildings). They are happy when they can travel to a pin and go home.
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