![]() ![]() Just be careful though, as if your fleet is too large or too shiny, larger fleets will become interested in you.Īlso, you can save yourself (and your fleet) from a huge amount of trouble by having a ship scouting ahead of you, or sitting as a picket near a chokepoint through which attackers would have to pass to get to you. A bunch of friends will tend to scare away most of the small pirate gangs. Remember, pirates will generally only attack when they think they can win. Read the article on Fitting ships for basic principles of fitting. Large ships can fit ECM burst jammers, which offer a chance to break the target-lock of every ship close to you.When you deploy them against an assailant, be aligned and ready to warp out, in case they work. ECM drones use a chance-based mechanic, and won't always save the day, but they can briefly break an attacker's target-lock, allowing you to warp out. Ships with a meaningfully-large drone bay can consider packing a flight of ECM drones.Bear in mind that ECM counts as an offensive action, and will give you a one-minute timer which prevents you from docking up, tethering on a player structure, or jumping through a gate. ECM can disrupt an attacker and let you escape their tackle.Being able to survive damage for a minute or two can be especially useful if you're working in a system or region with friendly pilots near. Consider fitting a meaningful tank appropriate to your ship's size and module layouts, even if you don't plan on entering combat by choice.The Venture mining ship has a built in resistance to warp disruption which lets it escape from basic tackling. These ships can use fast align times and (in some cases) cloaks to avoid attacks. Small, light ships such as exploration frigates and small mining ships such as the Prospect might have few or no slots to spare for defensive modules.Players will understandably attempt a wide variety of tasks in low-sec space, using a wide variety of ships, and it's not possible to give one-size-fits-all advice on fitting for attacks. In low-sec, it is more fruitful to assess your circumstances before taking action, adopting a risk-management and weighing potential gain against the loss of time/ship/implants. In high-sec, players tend to decide on some activity to pursue such as mining and then conduct it in the relative comfort and safety of CONCORD protection. Replace routine with seeking opportunities The predators will still attack you from time to time, but there is no reason to attract every pirate within 10 jumps.īasically, the familiar principle: never fly anything you cannot afford to lose. Start with small, cheap ships and work your way up. Flying billion-ISK faction battleships in low-sec is like hanging a huge piece of raw meat around your neck. In many ways, operating in low-sec is like going hiking in a remote wilderness full of predators. Plan Ahead Leave your shiny ships in high-sec-for now 2.8 Never go GCC by a gate or station while in a small ship.2.5 Watch Local Chat's member list closely.2.3 Never use your Autopilot to fly anywhere for any reason.1.6 Turn off the Auto Target Back feature. ![]() 1.5 Have good bookmarks in any low sec system you frequent.1.2 Replace routine with seeking opportunities.1.1 Leave your shiny ships in high-sec-for now.It is primarily addressed to players who go to low-sec for purposes other than PvP. This guide attempts to explain that mindset. A change of mindset is required to operate in low-sec safely. Further, many of the features of the game that are popular in high-sec will lead to a quick and fiery death in low-sec. Therefore, players whose experience is limited to high-sec have developed a mindset that allows them to ignore other players. In high-sec, CONCORD protects players from each other. However, low-sec is not nearly as dangerous as most initial experience sometimes leads players to believe. Low-sec is dangerous and players do lose ships there. This leaves many players with the impression that low-sec is very dangerous and that a visit to low-sec is highly risky. Whatever the reason, most first timers in low-sec are quickly spotted by player pirates and blown up. Maybe they have read about the vast amounts of isk that can be made by doing Planetary Industry in low-sec. Maybe they have been seduced by the short cuts offered between areas of high-sec. Maybe they are going because an agent has given them a mission. However, at some point every capsuleer will venture into low security space (low-sec). They learn the basics of flying and fitting ships as well as how to fight NPCs effectively. Most players start their EVE careers in high security space (high-sec). ![]()
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